Come one, come all, to the Upgrade Arcade! Try your luck at prizes by upgrading an on-screen weapon to the next level. At certain Upgrade Levels, you will unlock different prizes varying from Manastones to the exclusive Sleek Hovercycle mount! Step right up! Don’t be shy – we’ll even give you a few free tries!
– How to Play –
The Upgrade Arcade can be accessed by clicking the smiling Shugo icon on the lower right corner of your screen. Use this icon to play, browse the prize list, or check out the Help guide.
To play, you’ll need an Arcade Token. One Arcade Token is consumed each time you begin playing at level 1, and will last until you claim a prize. This means it’s possible for you to get to Upgrade Level 8 on one token!
Click Play to start the mini-game and you’ll see the weapon on the screen change before you. Subsequently by clicking Play, you will continue to upgrade the weapon and the Upgrade Level. There is a chance to fail at each upgrade level so play wisely!If you want to claim your prize, click Reward and a random item from the tier’s prize list will be placed in your inventory.
If your upgrade fails at Upgrade Level 6 or higher, you have two choices. You can claim your level 1 prize, or you can click the Resume option to spend two tokens and regain your place! The Resume icon lights up to let you know it can be used, but can only be used once per play.
As you play the Upgrade Arcade, you will notice the Frenzy Meter filling up. Every token you use to play or resume will fill up the bar. Once the bar is full, Frenzy Mode begins and you have 90 seconds of boosted upgrade chances and additional Frenzy Rewards! Click away!
– Where to Get Arcade Tokens –
There are a few ways for you to get tokens for the Upgrade Arcade.
- A survey will be available at level 30+ for (1) Arcade Token.
- A quest will be available at level 50+ for (3) Arcade Tokens. You will need an [Event] Lucky Token to begin this quest. The Lucky Token is delivered automatically to the special cube of characters level 50 or above after ten minutes of play time. Once you have clicked on the Lucky Token, simply follow the quest instructions.
- Prestige Pack holders will receive (2) Arcade Tokens via survey each Arcade Event week.
- Arcade Tokens are available as prizes from the mystical Shugo Kingdom Adventure.
- Arcade Tokens can also be purchased individually or as a bundle from the in-game shop or web store.
– Rewards –
The rewards can be viewed in the Upgrade Arcade menu and are distributed randomly from the upgrade tier you end on. Remember, you can claim your reward at any time. If you want that prize at Upgrade Level 6 without risking a failure on your next attempt, hit the Rewards button to claim it right away. Keep in mind that if your upgrade fails and you do not resume playing, through choice or lack of tokens, you will only get a prize from Upgrade Level 1.
Collect your free tokens and try your luck at the Upgrade Arcade! Mini-game ends December 10, 2014.
It isn’t technically Friday but why wait to have a sale? For the next six days, maximize your inventory space with a number of pets half off, discounted Level 4 Expansion Tickets, and/or cheap cabinet space for your home. The Upgrade Arcade mini-game is currently available and Arcade Tokens are available individually or in a discounted bundle for those who want to try their luck at winning exclusive prizes. The additional storage would be perfect for all the prizes you win!
Play the Upgrade Arcade with an Arcade Token. Enchant a weapon on screen to reach certain Upgrade Levels to unlock prizes! Tokens are available until December 10, 2014.
Four popular inventory pets are half off. Take your pick between Golden Pack Saam Egg, Traveling Kitter Egg, Harvest Saam Egg, the Evolved Speckled Ailu Egg or buy ‘em all!
Cube and Warehouse Level 4 Expansion tickets have been discounted just for Black Friday. Expand your inventory with any of these tickets by one more line or use four to max out the number of extra space you can currently get!
Last but not least, housing cabinets are another great way to stash your hoard of treasure, materials or even costume skins.
And still on sale are bonus items for Shugo Kingdom Adventure, new costume skins and headgear, Lockbox Key Pouch and more. Don’t forget Tempering Solutions are the bonus item for a Large C.U.B.E. for the next two weeks only!
You can see all our store items in our in-game shop or click here to see it on the web store.
You already know you can get Tempering Solutions, Shu-ghost Pet Egg, Steampunk Wings, Bulwark Burster, AP relics and more by running Shugo Kingdom Adventure. Now for the final week of the event even more prizes have been added! You can get your hands on Mythic Weapon Tuning Scrolls, Mythic Tiamat Stronghold equipment, and Arcade Tokens for the Upgrade Arcade!
Run Shugo Kingdom Adventure daily free and for extra runs and keys, pick up the bonus items from the store.
Looking for a guild? Check out today’s latest
interview and see if you find a match!
We are planning another mass test on our test server Singularity for testing new features for the Rhea release.
We are focusing on the appearance of ships, which are now rendered with physically based rendering (PBR), but we will also look at the health-bar of drones in the drone bay and check the general stability and performance of client and server. If you’re interested in attending please join us on Singularity, Wednesday, November 26th, at 17:00 UTC. All participants will receive a small reward of two million skill points on Singularity.
Next Tuesday, December 2, the story of Living World season 2 continues in the Seeds of Truth release!
You’ll have two weeks while the release is live to log in to unlock free, permanent access to the story of Seeds of Truth.
Subscribe to our YouTube channel to stay on top of our latest video releases!
Do you remember the teaser we put out on the episode 25 of Ready Up? It’s time to find out what it was all about! Join Competitive Events Manager Joshua “Grouch” Davis and PvP Gameplay programmer Evan Lesh as they talk about (and show off) the upcoming changes to PvP.
You can find us on the Guild Wars 2 Twitch channel this Wednesday, November 26, at 12:00pm PST (19:00 UTC). Note the date change because of Thanksgiving holidays: Wednesday instead of Friday!
Points of Interest
Last week’s episode of Points of Interest featured a visit from Teddy Nguyen and Peter Fries to dig into the making of Tangled Paths, and our first official edition of PvP 101 from Hugh Norfolk. We also shared some insight into the character of Canach straight from John DiMaggio, the voice of Canach. If you missed the live show, we’ve got it available now on YouTube!
Subscribe to our YouTube channel to stay on top of our latest video releases!
We’ll see you on Twitch!
With our new Mine-r-Tron permanent mining tool, you won’t miss out on any precious ore nodes while adventuring in the Silverwastes! Be sure to check out our ongoing Pre-Black Friday sales with 30% off Character Slot Expansions, Storage Expanders, and Upgrade Extractors, available only through November 27. Read on for details about this week’s offerings.
I’m excited to offer our latest and greatest talking-golem gathering tool: Mine-r-Tron, the most enthusiastic gathering golem yet! This little vocal assistant can’t wait to mine ore of every type for you.
Don’t ask how we turned this swirling chaotic mess into a mini-just appreciate that we did! Back by popular demand, this Mini Chickenado may cause a mess but it’s sure to turn some heads. Grab it today and stand out from the crowd.
Available Now in the Gem Store!
Log into Guild Wars 2 and press ‘O’ to access the Black Lion Trading Company for these great offers and more!
EVE University, famous for their extraordinary and high quality introduction lectures to EVE Online, has announced a super lecture session on the 23rd and 24th of November from 21:00 UTC to 06:45 UTC free for everyone.
This super lecture session “This is Education” is a wonderful opportunity for every new and returning player to get familiar with the EVE Online mechanics in a fun and quality way. Participation is highly recommended!
The EVE University Super Lecture Session is currently scheduled as following (times in EVE time, UTC):
21:00 – Shield Tanking 101 with I Am Ozymandias (1 hour)
02:30 – Joining a Corporation 100 with Krevlorn Severasse (1 hour)
03:30 – Ship Fitting 101 with Cerulean Ice (1 ½ hours)
05:30 – Armor Tanking 101 with Krevlorn Severasse (1 hour)
06:45 – Shield Tanking 101 with Krevlorn Severasse (1 hour)
The lectures are conducted on the EVE University public mumble server (setup instructions are available here) and are free for everyone.
Don’t miss out on this Super Lecture Session!
Check also the session overview page for additional lectures.
Making trailers that capture the raw essence of EVE Online and its community is extrememy difficult, however a few months ago a number of people at CCP decided to take on this challenge.
At the start of September we released a cluster-wide call to arms in order to collect the community’s most awesome moments from voice comms. After weeks of editing, a lot of discussion and many hours of rendering here at CCP, we’d like to present a different view on producing a trailer for EVE.
This is a view that focuses less on EVE itself and more on the people who make it live and breathe. All of you.
Debuted at EVE Down Under, “This is EVE” is not only the newest trailer for EVE Online, it serves as a tribute and a thank you to the EVE Online community for twelve glorious years of mayhem, with the hope of many more to come.
“This is EVE” is available in two formats:
- Uncensored & Raw (Contains Strong Language) – Samples from voice comms remain as they were when they were submitted to us, with no censorship.
- PG-13 (Censored) – Samples from voice comms are censored when mean capsuleers say bad words.
You can read more about the trailer, give feedback on it and take a look at a second call to arms based around localization here!
This is all made possible because of you guys. Enjoy!
Match flow in PvP is affected by everything from team formation and arena queuing to the way players actually enter matches. I’m happy to announce that the process players use to enter PvP arenas has been completely revamped to improve match flow!
The concept of PvP rosters has been completely removed. Players queueing by themselves will no longer need to create and submit a roster to play, and the days of teams forming parties just to invite them to a PvP roster are over. Instead, players can simply queue with their party or queue alone. This change means that anyone can queue their party for ranked or unranked arenas, which will prompt the other party members to confirm. Since parties stick together through the match flow process, they can easily queue over and over with no need to recreate rosters for every match! To accommodate these changes, the PvP UI has had a major overhaul.
We’ve heard loud and clear from the community that AFK players are mucking up matches. We’ve taken the most popular suggestions from the community and added them to the match flow, including prematch ready checks and match-start alerts.
When a match has been found, a distinct sound will alert players who have the game minimized or are looking away from their screens. The game will also flash on the task bar if sound is muted. For the players who have walked away from their computers, or for players who simply forgot they were in queue and no longer want to play, the ready check finds and replaces them before the match even starts.
These changes to match flow will help prevent players from going AFK and provide a better overall experience by requiring players to actively accept a match. Players will no longer be automatically pulled into PvP matches when the queue pops. To ensure players are ready to accept, they will now be asked to be in the Heart of the Mists and ready to play when they queue. This also means that when a player sends or accepts an invite to queue up for PvP, they will also be prompted to go to the Heart of the Mists.
Since players will now queue directly from the Heart of the Mists, some core services (e.g., bank, trading post, laurel vendor) have been added there to provide more tools to manage your character between matches as well as help make the Heart of the Mists a more enjoyable social hub for PvP players.
The Dishonor system exists to make players think twice about leaving games or going AFK in a match.
Each instance of undesired behavior will immediately result in a timeout and increase the player’s dishonor stat. During a timeout, both unranked and ranked arena matches are unavailable. Dishonor is now a long-term effect that wears off slowly. The purpose of dishonor is to increase timeout durations. The more players misbehave and the higher dishonor they accumulate, the longer their timeouts become. First-time offenders with no previous dishonor will have short timeouts, but the severity of timeouts ramps up quickly as dishonor lingers on an account.
Leaving matches at any time or declining a match-ready prompt will result in a timeout and an increase of dishonor on an account. Dishonor does not apply in custom arenas.
We’re giving power to the players with a brand-new map selection system! Each time a match starts, all ten players will each get to choose their favorite map from a random subset. Once players finish voting, the final map is picked by a weighted roll. The more a map is chosen, the more likely it is to be picked. For example, if six players choose Battle of Kyhlo and four choose Legacy of the Foefire, there is a 60 percent chance that Kyhlo will be selected and a 40 percent chance that Foefire will be selected. This means players will always have a chance to play on their favorite maps.
All these features and upgrades will lead to an even better PvP gameplay experience.
I look forward to seeing you all in the Mists!
On December 5, the top four PvP teams in Guild Wars 2 will go head-to-head at the World Tournament Series Championship event in Beijing, China, all vying for the lion’s share of the $50,000 prize pool. This event represents the first of three championship events occurring in 2014 and 2015, and it’s the culmination of months of competition that began with an open-enrollment tournament with thousands of players participating. The field was whittled down to four finalists after the WTS Invitational Qualifiers in October: two teams from the host region, China, and one team each from North America and Europe. The event in Beijing marks the second time that an international Guild Wars 2 tournament has taken place, but it’s the first occasion with a cash prize on the line. North America vs. Europe vs. China-who do you stand behind?
The English-language broadcast of the event will begin at 1:00 a.m. PST (10 a.m. CET) on Friday, December 5, on the official Guild Wars 2 Twitch channel. ArenaNet’s own Joshua “Grouch” Davis will be joined at the desk in Beijing by shoutcaster John “Blu” Mullen. More information on the event will be released over the next few weeks, so stay tuned!
Without further ado, we are proud to announce the following team members of the World Tournament Series finalist teams:
The Abjured (North American Team)
True to the meaning of the word, the Abjured was originally founded by players who counted themselves as forsaken or lost, all having been left behind from their previous teams in various circumstances. With a roster that boasts three former members of Team Good Fights, the Abjured already have a strong foundation on which they can stand. Their damage-focused team composition should prove to be quite the challenge for the Civilized Gentlemen.
Phantaram – Elementalist – Having previously played for European powerhouses such as Team Paradigm and The Civilized Gentlemen, Phantaram is the Abjured’s inside man with the knowledge and experience needed to dethrone the competition. Widely considered to be one of the best dueling elementalists in Guild Wars 2, expect Phantaram to hold his own in one-on-one situations, be a key player in skirmishes, and help dominate team fights by both supporting his allies and dishing out tons of damage.
Wakkey – Elementalist – A solid multi-classer, Wakkey is always willing to adjust his play style to meet the needs of his team. His versatility will allow him to roam the field with impunity, always becoming a strong presence in the heat of battle. A self-described “swag master,” Wakkey’s confidence and jovial personality will help his team stay upbeat through the trials of the World Tournament Series Finals.
Magic Toker – Thief – A former member of Good Fights, Magic Toker’s skirmishing ability is second to none, allowing him to pull off impressive feats such as winning two-on-ones, even in high-level tournaments such as the ESL Go4GuildWars2 Cups. His strong map awareness and keen sense of player rotations will help him keep track of players all across the map, knowing exactly where he needs to be to help his team out with maximum efficiency.
Ostrich Eggs – Engineer – A living definition of “loose cannon” if there ever was one. Ostrich’s volatility is matched only by his genius; he can pull off unfathomable plays possible only through the uncalculated, rogue, and spontaneous yet instinctual gameplay that has become his trademark. If the Abjured can manage to point this rocket in the right direction, they just might take home the win.
Five Gauge – Engineer – One of the main advantages that the Abjured gain by having Five Gauge on their roster is his acutely analytical mindset – a critical component in their ability to breakdown matches, identify weaknesses, and then rectify those issues quickly. Otherwise, in his own words, he goes “ham.”
The Civilized Gentlemen (European Team)
One of the longest standing teams in Guild Wars 2, the Civilized Gentlemen have flown many different banners during their time together. Whether they’re Team Curse, Team Mist, or the Civilized Gentlemen, one thing always remains the same – their dominance. The Civilized Gentlemen played flawlessly at the Guild Wars 2 International All-Stars tournament, giving Europe a 2-0 record against North American teams in international competitions – can they make it 3-0?
Helseth – Mesmer – As the captain of Team Mist, Helseth is charged with determining the overall strategy for his team as well as calling the shots in the heat of battle. Helseth has spent the past two years perfecting his mesmer play and you could certainly say that he is reaping the rewards of his efforts. His superior positioning and precise mechanical skill make him a deadly adversary, spiking down enemies in a split second with the help of his teammate Sizer. Looking for big plays? Keep your eye on this one.
Tage – Guardian – At one time believed by many to be unbeatable, the Civilized Gentlemen’s bunker guardian Tage has long served as the backbone of the team, often helping his team conquer insurmountable odds to secure a victory. The North American team consists of some of the strongest damage dealers in the competitive side of Guild Wars 2 – but what will happen when they match up against this immovable object? Don’t expect anything out of the ordinary from Tage – he’s already extraordinary.
Sizer – Thief – The quintessential thief, Sizer’s strong map awareness and sense of player rotation will allow him to create opportunities to capture the enemy team’s unprotected capture points, forcing them to split up to compensate. Additionally, Sizer’s high mobility will allow him to quickly rotate into team fights, always giving his team the upper hand.
R O M – Warrior – ROM is no stranger to extreme competition, having played for multiple top teams such as Cheese Mode, Made in Meta, Chieftan Ninjas, and most recently Team Mist. As a devout theory-crafter, ROM prides himself in having creating multiple builds and playstyles that are now used by players across Guild Wars 2.
Denshee – Elementalist – Denshee has tested his mettle in both North America and Europe, having played at the highest competitive levels in both regions. Perhaps Denshee’s greatest contribution to the Civilized Gentlemen is his ability to play multiple professions, allowing him to shore up weak points of his team’s composition. This flexibility will help his team adapt to the differences in playstyle between each region.
Team Prime (Chinese Team)
The word Prime can be literally translated as “the young and the best’, and that’s the perfect definition to Team Prime, whose teammates are all young, energetic, and extremely talented in Guild Wars 2 PvP.
Fuctin – Engineer – Fuctin is a professional engineer with wild playstyle, having been winning various top places in all kinds nation-wide tournaments since the launch of Guild Wars 2 in China.
Maw – Ranger and Necromancer – Maw’s calmness and stable playstyle make him one of the toughest foes on the battlefield.
Red- Thief – This skillful thief master has an aggressive playstyle and has achieved many awards from weekly and WTS online tournaments.
Elf – Engineer – Elf is extremely good at playing engineer and is known as one of the star players of Guild Wars 2 in China. Elf played professionally in previous weekly tournaments in China.
Dong Cheng – Warrior – Dong Cheng’s focus on warrior makes him the strongest front line on the team, and he is also one of the star players of Guild Wars 2 with many warrior fans in China.
Team SALA (Chinese Team)
Nocturne – Previously known for his mastery of the guardian, Nocturne has recently branched out into damage dealer professions. He has won a lot of Guild Wars 2 nation-wide tournaments in China.
November – Guardian – November is a skilled guardian player, and like his teammates, has won many tournaments in Guild Wars 2 China.
Honeyzz – Warrior – He may be new to the arena of Guild Wars 2 international competitive play, but Honeyzz’s skill at playing warrior will soon make his foes notice what a formidable foe he is in both one-on-one and group fighting.
Crazythree – Elementalist – Another new Guild Wars 2 PvP player, Crazythree focuses on playing a deadly Elementalist. He was also a former teammate of Team Prime, having fought with them to secure their place in the World Tournament Series Finals.
Jiazi – Necromancer – Jiazi is famous for his various playstyles and flexible tactics, has a lot of fans and has performed notably at qualifiers of Guild Wars 2 in China, despite his relative newness to the game.
Whack-a-Mole: everyone has at least heard of this popular arcade game, and now, SethBling brings it to Minecraft, with chickens! The game keeps track of both hits and misses, and lasts for 30 seconds. Approximately 3 chickens pop up at a time, and you have to whack them with a stick to score points. Neat!
There is currently no download link for this mini-game, although that may change in the future…
Catch our next episode tomorrow on Twitch for news, interviews, and more.
Hello, world! My name is Justin O’Dell, and I’m one of the server programmers on the Structured Player vs. Player (sPvP) team.
I’m here to talk to you about the upcoming changes to matchmaking and ladder ranking.
To start off, the first thing I should mention is that we’re separating matchmaking from ladder ranking. Previously, your ladder ranking was based on your matchmaking rating. Removing this link gives us far greater control over how the ladder progresses over the course of a season, as well as the hidden variability and volatility seen with the old ladder. More importantly, this change gives us much greater flexibility in both areas, without which many of the following changes would simply not be possible.
Matchmaking is one of my favorite topics, and I’m proud to say that, with your help, we’ve made some really significant additions that will greatly improve the sPvP experience for everyone.
To accomplish this, we decided to move to a score-based search method that takes into consideration several metrics that we believe are important for a match to be fun. We chose a score-based system over other methods because we found that it’s a good compromise between the often competing goals of match quality and short queue times.
At the heart of matchmaking is your Glicko2 matchmaking rating (MMR). This rating helps us match you with other players near the same skill level. Now, in addition to your core rating, we will also keep track of ratings for each profession you play.
By using more than one rating, we hope to encourage you to experiment with other professions you may not play regularly. Are you a really good mesmer? We’ll match you with other great players. Are you an engineer newbie? We’ll find you easier matches while you learn the ropes!
While we firmly believe that a player’s rank doesn’t necessarily match that player’s skill level, it is a pretty good indicator of experience. With that premise in mind, we will now prefer to place you with others near your rank.
Since playing with your friends gives you an advantage, we’ll try to keep things fair by matching you with other parties of the same size. Playing with a full team? We’ll prefer matches with other full teams. Playing alone? We’ll prefer to match you with other lone wolves. Even if we can’t find another party of the same size within your skill level, we’ll work to get it as close as possible.
In addition, we’re also taking into consideration team composition, ladder position, and dishonor. Tired of seeing matches with five ham-bow warriors? So are we! We’ll also spice up competition by matching you up with your closest ladder rivals.
Imagine a world where everyone took the saying “It’s not whether you win or lose, it’s how you play the game” seriously. Wouldn’t that be great?
Ladder ranking is now based on points which are awarded by how well you play the game and how challenging that game was. To this end, we’ve come up with a scoring matrix with two dimensions: odds of victory and final score.
|Odds of Victory||0-19%||-1||0||+1||+2||+3|
 Winning will always award a minimum of one point.
 Deserting will always award the maximum point loss, as if the player’s team had a final score of zero.
Here are some of the benefits:
- Players are rewarded for playing well, even if they lose the game.
- Players who play well are rewarded more often than those who have a few lucky matches.
- Players are given a chance at success and a reason to keep fighting, even if a comeback may not be possible.
- Players are compensated for uneven matches by increasing rewards with risk.
Now I can hear you asking, “Final score is easy, but how can you predict which team is going to win?”
After crunching some numbers and running simulations, we’ve found the two biggest factors in deciding outcomes are the difference in skill level between the two teams (based on MMR) and the difference in the teams’ maximum party sizes. So we’ve come up with an algorithm that turns those two metrics into odds of winning.
As John mentioned, we are running a test season in December, so we’re looking for your input. After this test, we’ll take another look at the data and continue to experiment, so feel free to stop by the forums and share your thoughts with us!
One More Thing…
To better coordinate with the community, I’ll be maintaining a page on the official Guild Wars 2 wiki that includes most of the technical details for matchmaking, ladders, dishonor, and server configuration, including all the knobs and levers currently in use. This should come in handy, as we now have the ability to tweak matchmaking on the fly. Keep an eye on the wiki page for more details as we make changes in search of a matchmaking sweet spot.
Also, be sure to join me on the Structured Player vs. Player forum for more in-depth discussions and answers to (almost) all of your questions.
Good luck, and have fun!
Peter looks thrilled. Rubi and Teddy look frightened. With a planning session like that, this week’s Points of Interest might be the first to make Rubi wish for a mute button-which should mean an entertaining episode!
Teddy Nguyen and Peter Fries were part of the Tangled Paths team, so they’ll be on hand to talk about what went into the creation of this episode. Hugh Norfolk will be in to officially kick off PvP 101, the new Points of Interest feature that introduces Living World players to basics of Guild Wars 2 PvP-including all of the Living World rewards.
We’ll also have a few things for you to see and hear for the first time, so visit the Guild Wars 2 Twitch channel this Friday, November 21, at 12:00pm PST (19:00 UTC). We’ll see you then!
Last week on Ready Up, Joshua “Grouch” Davis talked with World Tournament Series Finals teams the Abjured and the Civilized Gentlmen for a discussion on the upcoming tournament in China, meta, balance, and more.
We’ll see you on Twitch!
by ISD Tedra Kerrigan
Certain sectors of New Eden were rocked last year by the sudden disappearance of Reality X, proprietor of EVE Portraits and the organizer of the EVE Portraits competition, which rewards innovative design choices when it comes to capsuleer headshots.
More than a year after his sudden disappearance Reality X has returned to New Eden, and is currently running Round 8 of the competition.
The Grand Prize for this round, which closes December 1st, is a Megathron Quafe Edition and Men’s Quafe T-shirt valued at 2.7 billion ISK. Second place will take home a PLEX and a men’s Quafethron T-shirt. Third place earns a Quafe Catalyst and men’s Quafe T-shirt.
To celebrate the re-launching of the competition, Reality X has waived the entry fee for Round 8.
Prospective entrants are advised to send a blank evemail with the word ‘contest’ in the subject line to Reality X. For more details on Reality X’s disappearance, visit the EVE Portraits site.
We are pleased to announce a new collaboration with Pictlogica Final Fantasy, a Japan-only smartphone application, starting on Tuesday, November 25.
This collaboration includes a total of eleven new items available as furnishings, each of which depicts a famous NPC from the world of Vana’diel in retro-style pixel art.
Read on for details!