Category: MassivelyOP.net News

Age of Conan (finally) adds 720-day loyalty rewards

In one of our recent Daily Grind discussions about MMORPGs that might make it to 20 years of live operation, some of our commenters pointed out that despite Age of Conan continuing in maintenance mode, Funcom had ceased to honor its ongoing subscription loyalty reward program for players pushing two years or more. The same day, Funcom (purely coincidentally, we […]

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EverQuest II stops making older expansions free, while EverQuest hands out skeletons

Daybreak has quietly shifted one of the aspects of its free-to-play business model for EverQuest II. In response to a query as to when the studio would be making any previous expansions free as it has done in the past, Daybreak said that it “will not be adding anything further to the F2P lineup.” This means that free players can […]

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Secret World Legends rearranges the Orochi Tower while The Park spin-off goes on sale

Secret World Legends’ weekly “The Buzzing” roundup has moved from Reddit to the official site, and in the most recent edition, the team covers the recent patch, the return on the legacy transfer service, and the upcoming final chapter of the Tokyo storyline. The Orochi Tower is loosely scheduled to arrive in SWL in early October, although veteran players might […]

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Guild Wars 2 races to fix Path of Fire login and instance creation issues during launch weekend

With the popularity of this month’s Guild Wars 2: Path of Fire, the pressure is on for ArenaNet to keep the game running as smoothly as possible for all veteran, new, and returning players. While we have been hearing positive word-of-mouth about the expansion, there have been some serious issues that have kept many players from enjoying it – including […]

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The Daily Grind: Should MMOs get rid of levels?

I would like to say that when I was a kid playing my first MMORPGs, I was impervious to the grind, that I embraced taking many months to level a skill or hit a level cap. But that would be a lie. I stuck a rock on my keyboard to AFK macro overnight in Ultima Online, and a friend of […]

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MMO Week in Review: Following the Path of Fire back to Guild Wars 2 (September 24, 2017)

Were you too busy gaming this week to pay attention to MMO news? Get caught up every Sunday evening with Massively Overpowered’s Week in Review! Guild Wars 2’s Path of Fire expansion launched on Friday, sending fans of Tyria and nostalgia back into the Elonian deserts. How many of those 11 million total accounts are playing? Probably not all of them, […]

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Avabel announces Steam, Switch, and PS4 import with crossplay capabilities

We are pretty used to hearing about MMORPGs that spawn a mobile version, but how about the other way around? Avabel Online, a mobile game that launched back in 2013, is now confirmed to be coming to consoles and PC in the future. The Nintendo Switch, Playstation 4, and Steam will all see an identical client of the mobile MMO […]

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The MOP Up: Monster Hunter World’s Tokyo reveals (September 24, 2017)

The MMO industry moves along at the speed of information, and sometimes we’re deluged with so much news here at Massively Overpowered that some of it gets backlogged. That’s why there’s The MOP Up: a weekly compilation of smaller MMO stories and videos that you won’t want to miss. Seen any good MMO news? Hit us up through our tips line! Maybe […]

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Elder Scrolls Legends nerfs its Twitch ‘drops’

Earlier this year, popular streaming platform Twitch – with whom we are a partner – introduced what probably ought to have been a controversial feature called Drops. Essentially, a game’s devs can set up the game to grant in-game items and bonuses (i.e., drops) to those who watch and stream the game through the platform, presumably hoping that’ll drive community […]

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Permateam aims to reduce toxicity by avoiding random grouping in games like Overwatch and League of Legends

Players feeling the frustration and sting of random grouping in Overwatch and other e-sports games might have a new ally in the form of a permanent teaming service. Permateam, as the name implies, connects players with desired team roles to form teams that benefit all. The site has one of the longest and most peculiar manifestos that we have read in […]

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MMO Mechanics: Material storage and the Guild Wars 2 economy

Guild Wars 2 launched its second expansion, Path of Fire, a few days ago, and as you might expect, a new expansion means some immediate priority shifts will deeply affect the game’s economy. New materials are added, which are required by the newest recipes and are thus highly sought after, and other materials will fluctuate in value depending on their usefulness within […]

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MMOs you’ve never heard of: Savage Hunt – Dragon’s Prophet, Ironsight, Until None Remain, and Battlerite

Welcome back to our intermittent series on MMOs and other multiplayer games you you’ve never heard of! Today we have four fresh titles to take a look at. Savage Hunt Gamigo announced Savage Hunt – Dragon’s Prophet this week, the successor to Dragon’s Prophet, which Gamigo is calling “one of the most successful MMORPGs ever launched.” MMORPG players will recall […]

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One Shots: Drop. Your. Sword.

“It’s possible, pig, I might be bluffing. It’s conceivable, you miserable, vomitous mass, that I’m only lying here because I lack the strength to stand. But, then again… perhaps I have the strength after all. DROP… YOUR… SWORD!” Can’t imagine why this screenshot of Secret World Legends from Winterskorn has me thinking of The Princess Bride. It’s inconceivable. Also, that […]

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20-year-old Ultima Online is going free-to-play (kinda) and getting player-generated quests

In preparing tomorrow’s birthday piece for Ultima Online, I confidently wrote that Ultima Online was not going free-to-play because that’s what the devs always say, so stop asking. Turns out that’s not quite accurate, as during the game’s real-life 20th anniversary celebration yesterday, the Broadsword team announced that Ultima Online is getting a free-to-play mode. The mode is called The […]

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The Daily Grind: What’s your favorite small act of kindness from a stranger in an MMO?

At one point in Final Fantasy XI, I was stuck in Ordelle’s Caves. A friend had been helping me get my RSE deep within the caves, and then he had to log off… and I was stuck without a map or any guidance, far too low-level to get out. But then a high-level Thief saw me, partied with me, and […]

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Make My MMO: Ship of Character Customization (September 23, 2017)

This week in MMO crowdfunding, Ship of Heroes continued proving itself worthy as a City of Heroes successor with a new video demo of its character creation — which ought to look pretty familiar to fans of the pre-eminent superhero MMORPG. In the realm of Star Citizen drama, we speculated on the game’s post-launch monetization plans and posted the team’s […]

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Prepare yourself for World of Warcraft ilevel 1000 legendaries

World of Warcraft: Legion isn’t quite finished yet. The green-tinged expansion has a few tricks left up its sleeve before players’ attention turns completely to the next chapter of the MMO’s lifecycle. In addition opening up the new raid and adding in a few heavy story teasers for the upcoming expansion, Patch 7.3.2 is throwing in a new item that […]

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LOTRO Legendarium: Six places LOTRO could go after Mordor

It always seems a bit unfair, a bit impatient, and a bit premature to be asking that eternal question of an MMO: “What’s next?” This, perhaps, is doubly true when a recent meaty expansion is still providing an (exploded) mountain of content with an instance cluster on the way. You can almost hear the developers’ eyes roll and their exasperated […]

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The Stream Team: Cake and capers for Aion’s eight birthday

Eight years? Holy Deavas, can it really be? Yes, Aion turned eight years old yesterday, and Massively OP’s MJ just has to fly in to celebrate the occasion. Can she find any of the birthday cakes hidden around Atreia? Will she get loot galore as she plunders the Fire Temple in Kromede’s Revenge? Tune in live at 2:00 p.m. to […]

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Final Fantasy XIV plans UI improvements for patch 4.1

The next major patch for Final Fantasy XIV contains many pieces of content, but it also promises to improve the quality of life for players with a new set of UI improvements. For example, don’t you hate when you don’t know how much time your chocobo companion has remaining after summoning? Patch 4.1 will add a timer and will allow […]

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